WHERE I'VE WORKED 👇
Enemy and Boss Design
My partners from Nano Knight Studio and I were already interested in testing various game mechanics and elements to validate ideas that we could use in our original games.
It was from this desire that Woe emerged, created in 2 weeks during the "Bullet Hell Jam 2022" Game Jam. We put into practice, tested, and validated numerous ideas in this frenetic game.
The boss's design was developed by me. I crafted the game's narrative, balanced the boss's attacks, and created the sound effects and music that are present.