Cobra Kai 2: Dojo's Rising

Cobra Kai 2: Dojo's Rising — screenshot 1Cobra Kai 2: Dojo's Rising — screenshot 2Cobra Kai 2: Dojo's Rising — screenshot 3Cobra Kai 2: Dojo's Rising — screenshot 4Cobra Kai 2: Dojo's Rising — screenshot 5Cobra Kai 2: Dojo's Rising — screenshot 6

"Recruit…Train…Fight! The All Valley Awaits!

Eagle Fang, Cobra Kai, Miyagi-do – Which is your dojo? Your in-game choice is only the beginning of your journey. You must then recruit the most powerful team to join your dojo, master your fighting style, and battle your way towards solidifying your dojo's LEGACY as the All Valley Karate Tournament Grand Champion!"

responsibilities

game design• AI Enemy System• AI Boss System• enemy and boss design• balancing

my experience

It was a very interesting project (12 months long). During this time, I had the opportunity to work closely with the programming and art teams.

I worked alongside the programming team in creating the AI system, following its development and iterations until it was complete.

Speaking about my process in creating enemies/bosses, it was done as follows:

• Design: documentation of everything about the enemy• Art creation: recording of character movements/appearance based on the briefing• AI behavior implementation: inside Unity, based on the system built by the team• Attack implementation: inside Unity, based on the system built by the team• Iteration: small changes made to improve functionality• Finalization: delivery of the complete enemy

contact

need a game designer/consultant for your game? let's talk.
pick the place you prefer and just send me a message.